Star Wars Battlefront II – Patch 1.2 datamined

Here’s some stuff that was discovered by reddit user Heavyweighsthecrown  after spending a few hours in the game’s files with Frosty Editor – a game assets editor that’s also used to manipulate game files for mods. He Spent some hours looking at 3D meshes, cryptic command lines, colorful textures, and files named under some arcane system, and this is what he found… But first, a Disclaimer: I don’t know if people already knew this stuff 100% before this latest patch, or if this is new stuff. Also, everything here can easily be verified if you use Frosty Editor yourself to dive into the game files. There are actually 2 head models named “JangoFett”. But he’s without the helmet, and both look very alike. I don’t think they will be used in future models though. The more detailed head is probably the Clone Officer, and the slightly less detailed one is probably the background clones…

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Star Wars Battlefront II – Release Notes – Patch 1.2

Sledgehammer70 took on the official Star Wars: Battlefront forums,  to bring you the next patch for Star Wars Battlefront II! In this update DICE added a mix of requested features and fixes, as well as some brand new items. First off, DICE added additional locations to Custom Arcade: Kashyyyk, Hoth, Endor, Crait, Jakku, and Death Star II. They also launching a new game mode – Jetpack Cargo! This fast-paced mode sees players jumping around in jetpacks wielding rocket launches for the entire round. This mode will only be available for a limited time so check for availability and make sure to jump in and give it a try. Also for a limited time, they have added three new Hero Appearances to the game! Specifically, the Hoth Appearances for Luke Skywalker, Leia Organa, and Han Solo. You can preview them in their respective Character Customization screens under “Appearances”. They will be unlockable…

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Intergalactic Intel: Patch 1.2 Review

I sat down at the table attempting to finish writing an e-mail to my professor. My phone lit up. “Dude did you see it?” Before I could reply another text from another friend appeared on my phone. “Dual spec!!!!!” A smile began emerging on my face. Another text confirmed my suspicions. “My trooper is gonna have baller ass purple armor!” Patch 1.2 is here.   Welcome back to another Intergalactic Intel! A little while ago patch  1.2 hit. With so many big changes coming we can only be excited, but let’s take a closer look at each of the new features that have arrived. Legacy system: Since the beta we’ve had very little idea about what the legacy system actually does. At the guild summit we learned that characters across both factions are apart of a single legacy, which in turn gives various benefits for people leveling classes and races…

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SWTOR Patch 1.2

SWTOR Patch 1.2 Coming On 12th April 2012 Make Sure You Get An Updated Guide!

In this post we are finally able to announce that the patch everyone has been waiting for is here soon! SWTOR Patch 1.2 officially Is released on the 12th April 2012 and is one of the largest patches seen in a MMORG. Further to the point the server downtime will be about 8 hours looking at the official announcement on the forums. Of course there will be the new improved Legacy system, UI Customisation and gear updates. For the actual content the biggest changes will be a new warzone, Flashpoint and Operation in the game that will keep all you raiders and PVP’ers happy for a while. There will also be a new Warzone ranking system to get to grips with as well. Throughout this blog we have given you quite a few free builds from www.swtorsavior.com and if you really want to get to grips with the game fast…

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SWTOR Trooper Commando PVP Build

SWTOR Trooper Commando Build For PVP – Works With Patch 1.2!

Today we have another build from www.swtorsavior.com and this one is a PVP build for the Trooper Commando. It is a DPS build and you can actually play as either DPS or healing as a Trooper but we are told that a healing build will follow shortly! Here is the build: SWTOR Trooper Commando Build: The Trooper Commando has a respectable amount of utility and damage output when it comes to DPSing in PvP. The mainstay of your damage output will come from Grav Round and Demolition Round, which will also help out the rest of your team by lowering the armor of your target. You’re going to want to be using Armor-piercing Cell as your weapon buff, so make sure that it is always on. Layer a Hammer Shot in between each skill to manage your cells and maximize your dps. Mortar Volley and Hail of Bolts should only ever…

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SWTOR Patch 1.2 Changes Confirmed by Devs: Guild Summit Update

Patch 1.2 (coming in March/April) will be huge! This is the largest free game update likely in MMO history. This is the kind of stuff you’d see in a paid expansion from Blizzard. The talk is that this was originally how the game was supposed to be launched but that BioWare was pressured by EA to get the game out by a certain release date. The result- a game that was not quite ready yet and a HUGE patch incoming soon. When reading and listening to info from the Guild Summit, you will hear a lot of rumors. Much of the information is mixed up or just not be relayed properly. If you’re a guild leader or an officer in your guild, make sure you take the time to ensure the right info is being spread in your guild. First, there were changes, additions and updates that were confirmed by…

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Patch 1.2 and Guild Summit

If your eager to know what is coming up in swtor, you should check this out! Includes a massive summary of the guild summit. The complete list of the video: We will dive into the patch 1.2 and we will point out a list gathered. and then we move over to the guild summit! So, here is a list of things we’ll see in patch 1.2, this is taken from various Bioware releases through media. PvE New Operation- Explosive Conflict will be the first “Tier 2” raid instance. New Flashpoint – Lost Island Continues where Kaon Under Siege left off. Orange gear will become more viable as end-game gear in the 1.2 update. New Corellia Dailies PvP New Warzone – Novare Coast Ranked Warzones. Will use ELO ranking system for both solo and group play in ranked Warzones Medal Rewards will be capped to try and prevent medal farming. Entry…

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Guild summit: Patch 1.2 trailer

Someone was quick to save the trailer for Star Wars: The Old Republic 1.2 patch when it was on the live stream. We are expecting a much better version tomorrow and will update is as soon as it goes live. Until then, check his version out: Related Posts Facebook Image Of The Week #11The Fallen Knight – A Kylo Ren Origin Story – Star Wars Fan FilmUpdate on Area Transition Issues & Unscheduled Maintenance 6/13SWTOR: Facebook Livestream with Author Timothy Zahn 3 Planets We’re Expecting to See in The Last JediThe Collapse Of Visceral’s Ambitious Star Wars GameOfficial App For Star Wars Fans Is ReleasedBioWare’s Mass Effect 3 Coming March 6th

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SWTOR Patch 1.2 Content Leak Info

Are you looking forward to patch 1.2 coming soon to SWTOR? Are you wondering what future patches might hold for the game, when certain fixes will be enabled and what kind of level 50 content and dailies might be added? Good news for you because there is some content leak info available to help us learn more about the upcoming patch. We will see a new flashpoint called Lost Island, some fun new dailies and more. Torhead has some very interesting information about the next upcoming patch for SWTOR: We already know from interviews with BioWare Employees that we are getting a new flashpoint in 1.2, but what we have uncovered are missions relating to the flashpoint… along with new dailies on Corellia and an all-new Operation called Explosive Conflict! Dailies NPCs Commander Mericci General Konya Private Taia Sergeant Karloss Councillor Torvix Ensign Navrata Agent Carhart Corsec Officer Holonet Reporter…

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SWTOR Game Update 6.1.2 patch notes

Here are the patch notes for Star Wars: The old republic Game Update 6.1.2 Game Update 6.1.2 Highlights Nature of Progress: Master Mode Difficulty – Master Mode difficulty has been added to the Nature of Progress Operation on Dxun! With this increased difficulty comes new challenges, but those skilled enough to beat them can get new and powerful rewards. New In-game Event: All Worlds Ultimate Swoop Rally – This new recurring in-game event will take place on Dantooine, Tatooine, and Onderon as players take on swoop challenges unique to each planet. New Daily Missions, rewards, and more! This event will initially run from June 30th – July 7th. Nar Shaddaa Nightlife – The Nightlife event returns with new Missions and rewards! Get your credits ready for July 14th – August 11th. Ranked PvP Season 12 – Season 12 of Ranked PvP has come to a close. New rewards can be found at Giradda the…

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SWTOR: 5.1.2 Patch Notes

Here are the patch notes for game update 5.1.2: Game Update 5.1.2 General An item to turn off event experience gains can now be purchased off the vendor located next to the Skill Mentor in the combat training district of the Republic and Imperial fleets. This buff lasts for a duration of 8 hours and can be removed by right clicking the buff icon. Classes that use Lightsabers or Dualsabers are now able to use the Missile Blast ability when morphed during the Trench Runner Uprising. Players who are below level 70 can no longer use a Command Experience Boost when bolstered to Level 70. Galactic Starfighter Requisition is now rewarding at a 250% rate. The size of the purple background behind the player indicator on the map has been reduced in size. Additionally, other players are no longer hidden behind the background. The Achievement for completing Knights of the…

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Patch notes for 3.1.2a

Servers are back online after today’s Maintenance.  Below are the patch notes: Classes + Combat Jedi Consular Shadow Low Slash is no longer repeatedly activated after its initial use. I think we all saw this one coming 😉 Related Posts ND-5: The Perfect Candidate for Star Wars Outlaws DLCPatton Oswalt: Racist ‘Star Wars’ backlash is ‘depressing’Bigpoint CEO claims SWTOR won’t be profitableScheduled Maintenance: May 20th, 2014 – Patch 2.7.2 Changes to the Cartel Market — Monday July 23 201818,000 Accounts Compromised in BioWare BreachMr. Plinkett’s The Star Wars Awakens ReviewNYCC Community Cantina and Cosplay Contest

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Game Update 3.1.2 Patch Notes

Servers are going down in less then 24 hours. When they come back up, Game Update 3.1.2 will be applied. Below are the patch notes: Highlights Revel in the arrival of Star Wars™ Celebration with a Double XP Week! Get twice the experience from April 16th at 11:00 PDT/18:00 GMT to April 22nd at 00:01 PDT/07:00 GMT! Bounty Contract Week Returns! Hunt wanted criminals in this returning event! The event begins April 21st at 05:00 PDT/12:00 GMT and ends April 28th at 05:00 PST/12:00 GMT! General Frameworks from any Guild Bank tab can now be used to purchase Guild Flagship Room unlocks. Cartel Market Vehicles with the new “Flourish” functionality will be available in the Cartel Market soon! Bright Yellow and Vibrant Green Eyes are now available for Cyborgs. Short Wavy Hair no longer distorts on any body types. The Bright Blue Eyes appearance has been fixed and is now…

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SWTOR PTS 3.1.2 Update #2 Patch Notes

BioWare have updated the SWTOR Public test servers wiht a new patch. This update is focusing on class changes. Check it out below: Jedi Knight Guardian Focused Defense now grants 12 charges (up from 10) and lasts for 15 seconds (up from 10). Sith Warrior Juggernaut Enraged Defense now grants 12 charges (up from 10) and lasts for 15 seconds (up from 10). Jedi Consular Sage Redesigned the Upheaval utility: Project gains a 25% chance to produce a second Project that deals 25% damage. Telekinetics Fixed an issue that caused Tremors to apply Unshakable early, negating interrupts. Shadow Infiltration Kinetic Field now increases damage reduction by 3% for 15 seconds (up from 2%) when dealing critical damage. This effect stacks up to 3 times. Sith Inquisitor Sorcerer Redesigned the Chain Shock utility: Shock gains a 25% chance to produce a second Shock that deals 25% damage. Lightning Fixed an issue…

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SWTOR PTS Patch 3.1.2 Notes

Here are the patch notes for SWTOR Public test servers. This is for the 3.1.2 PTS build. Jedi Consular The range of Mind Crush has been reduced to 10 meters (down from 30 meters). Shadow Kinetic Combat Force Break now increases the damage dealt by Combat Technique’s Force Breach and Slow Time by 40% (up from 30%). Serenity Force in Balance and Vanquish now have a maximum range of 10 meters (down from 30 meters). The life redistributed by Psychic Absorption for Sever Force and Force Technique’s Force Breach has been reduced to 10% of the damage dealt (down from 25%). Serenity Strike no longer benefits from Mind Quell. Sage Force in Balance, Vanquish, and Mind Crush now additionally receive a 20 meter range increase from Force Reach. Telekinetics Abilities affected by Telekinetic Momentum now have a 25% chance (down from 30%) to trigger a second telekinetic blast that deals 25%…

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1.2.7b Patch Notes 19-6-2012

Servers was down for a short maintenance today,  and as always BioWare took the time to patch the game. Today is more a tweak then a real patch though, as BioWare only decreased  the maximum number of simultaneous players on the Imperial and Republic Fleets. This is a pretty good move if you ask me as I notice my framerate drop from ~50fps to ~19fps while on fleet with 250+ people.  I hope this just implies more instances though.  Coming from having 4 people on my fleet at peak times,  100 people+  seem like a party! And if there were 6 instances of 100, thats 6 parties! Below are the patch notes: 1.2.7b Patch Notes 6/19/2012 General In order to improve overall performance, the maximum number of simultaneous players on the Imperial and Republic Fleets has been decreased —- Related Posts Looking Back a Decade Later: Star Wars Knights of the Old RepublicScheduled Maintenance: Server ConsolidationMaria De…

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1.2.7 Patch Notes – 6/12/2012

It’s Tuesday and BioWare had another servers maintenance. Today is also a really interesting day, ad BioWare starts the server transfers, but we will ocver that in a story shortly. Regarding the patch notes, this one is imo the most important: “The Customer Service ticket notification icon no longer blinks occasionally when no notification is available” Finally! Anything that find interesting or pop to mind? Let is know in the comments.  Check out the patch notes below: General When a player is required to rename multiple characters, it is now clear which character the rename prompt refers to. Crew Skills Gathering Skills Corrected an issue that could prevent players from gathering from some resource nodes that appeared to be lootable. Flashpoints and Operations General Addressed an issue that prevented some encounter effects (such as fire or other damaging area abilities) from displaying correctly for some players. Missions and NPCs Missions Class Missions Smuggler Blood Feud:…

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1.2.6 Patch Notes – 6/4/2012

BioWare took today’s server downtime to apply a small patch. Compared to the info given to us at yesterdays E3 warm up, this patch doesn’t include any game breaking updates. Check it out below: Companion Characters General Companion Characters no longer appear headless when wearing certain headgear. Flashpoints and Operations Operations Explosive Conflict The optional chest before the minefield encounter can now be looted again. Missions and NPCs General Class mission items now drop from appropriate enemies even if a groupmate deals the killing blow. Audio for cinematics no longer begins before the cinematic starts. The UI is now hidden before a conversation begins (instead of after it starts). Missions Voss The mission “Primary Target” will be automatically completed for players who finished The Dark Hollow without completing Primary Target first. Turning in The Dark Hollow first could make Primary Target impossible to complete. It is no longer possible to start The Dark Hollow before…

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1.2.5 Patch Notes – 5/30/2012

BioWare have taken the servers down for scheduled maintenance. The servers are still not up, and the maintenance have been extended a few times already. Do I smell patch 1.3 coming up on the public test servers? General Optimizations have been implemented that decrease instances of crashing to desktop. Any players required to change a character’s name due to Customer Support request must now make all name changes before logging in with any characters on a server. Classes and Combat General “”Heroic Moment” abilities no longer persist after players log out or transition areas. Companion Characters General Corrected an issue that could cause Companion Characters to appear without a head when wearing certain headgear. Flashpoints and Operations General Boss encounters no longer drop rewards until the entire encounter has been cleared of enemies. Flashpoints Corrected an issue that could prevent Flashpoint mission steps from updating properly if players were disconnected…

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1.2.4 Patch Notes — 5/15/2012

It’s the time again were BioWare takes down the servers for maintenance and patch some updates.  Once again we get a pretty big patch, and you can now use your full columi Xalek, and after 2 months they FINALLY fixed the rebreather mask glitch as well as alot of other things. Check out out below: Classes and Combat General The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded. Sith Inquisitor General Lightsaber Charge’s audio effects no longer loop indefinitely. Companion Characters Xalek Xalek now receives the correct amount of Shield Absorption from equipped gear. Crew Skills Crafting Skills French and German tooltips now indicate the percentage chance for reverse engineering. Flashpoints and Operations General Players who advance from level 49 to 50 while near an Operation phase gate now see the gate color change to indicate their…

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1.2.3a Patch Notes – 5/10/2012

BioWare did some emergency patching today, fixing the issue with Matrix Cubes disappearing. Funny thing is the patch is about 50 mb, so I guess that the weight of A Matrix Cube 😉 General An issue that caused some mission items (such as Matrix Cubes) to disappear from player inventories has been corrected. Players that were affected by this issue will find their Matrix Cubes restored. The restored Matrix Cubes can be re-equipped from the Mission Inventory (Press “I” and then select the “Mission Items” tab at the bottom of the window). Related Posts 10 rules for beginners to start bettingStar Wars The Old Republic GamesCom 2009 Interview with Lead Writer Daniel EricksonBioWare’s Countdown Clock Reveals the BioWare BazaarUnveiling the Shadows: The Lost Promise of Star Wars “Underworld” Key Reasons to Pick Online Gaming Instead of Offline GamingTop 8 Casino tips for the first-time online playersStar Wars Galaxy of Heroes:…

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1.2.3 Patch Notes – 5/8/2012

I guess we can say that Tuesday is not patch day.  It’s seem like it’s more the more the rule than the exception these days anyways. Below are the patch notes for today’s update.  Some nice fixes in EC in here.  Personally I like these changes:  Custom (orange) moddable items that have no modifications installed can now be reverse engineered. and The default value for the Rarity field is now Standard instead of Any. This allows players to search for most items without requiring that they select an option in the Rarity field. Classes and Combat General Corrected an issue that prevented Smugglers and Imperial Agents from taking cover in place while moving Channeled abilities now fully complete if a buff providing an Alacrity bonus wears off while the ability is being channeled. Flashpoints and Operations Flashpoints Boarding Party This Flashpoint’s Hard Mode no longer has a daily limitation. Operations General Players now receive a “Timed Run” buff…

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Patch Notes: 1.2.2 Patch Notes – 5/1/2012

Servers are now back up after a short maintenance. This time BioWare have been busy fixing bugs. Personally I am happy that companion earpiece and implant stats really does seem to be fixed this time around! Classes and Combat General Corrected an issue that prevented damage shields (such as Force Armor) from re-applying properly when activated before the current damage shield expired has been addressed. Trooper Commando Plasma Cell now correctly deals its damage 3 times per application. Companion Characters General Corrected an issue that caused companion stat bonuses from equipped items to be miscalculated when the companion was resummoned. Crew Skills General Corrected some performance issues related to opening the crafting window if it contained a very large number of schematics. Crafting Skills Some gear that could be reverse engineered but erroneously displayed the “No Research Available” tooltip has been corrected. Gathering Skills Slicing Premium Slicing lockboxes now yield the correct amount…

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Patch Notes 1.2.1a – 4/27/2012

BioWare had an Unscheduled Maintenance. Apparently to fix a serious economic exploit We will be deploying a patch and performing an unscheduled maintenance this Friday, April 27th, 2012. Patch notes will be made available shortly after the servers come back up. The servers will be down for four hours on Friday, April 27th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended. And here are the patch notes: neral – Corrected an item-related issue to prevent a serious economic exploit. Related Posts SWTOR Has Neutral Plans to Come SoonDeveloper Update: Introduction to DisciplinesStar Wars Galaxy of Heroes: Event Calendar – AugustSWTOR At PAX East Coverage Playing Solitaire: A Classic Card GameStar Wars: Battlefront – Battle of…

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